In 2005 a 28 year old man, identified only by his family name Lee, played the game StarCraft for almost a week, stopping only for brief naps or toilet breaks. As an obese man not in the prime of physical condition, Lee died from exhaustion several days into his epic gaming marathon.
We’re used to thinking about addiction in terms of drugs, cigarettes and alcohol – but does compulsive gaming also qualify?
It is certainly a psychological rather than physical addiction. Like compulsive gambling, this is an impulse control disorder. But some games (especially MMPORGs) actually encourage this kind of binge play. They reward gamers who spend longer in the game world. I have always stayed well clear of them, for the same reason that I’ve always stayed well clear of eating fast food for a whole month.
One of the selling points of these games – and one of the dangers – is that they allow you to do things that you cannot or are not allowed to do in real life. You can do anything from taking part in the D-day landings to committing grand theft auto.
But what I find scary is not that these detailed pieces of entertainment can become addictive, but the fact that our modern lives may have become so devoid of any real purpose, so filled with pointless repetition and drudgery, that we would rather be in a fictional world. Some studies even suggest that video games can satisfy some basic psychological needs to a greater extent than the reality of a gamer’s life – often players continue to play because of rewards, freedom, and a sense of connection with other players.
Whatever the case may be, it’s undeniable that a small percentage of gamers (typically 1-2%) become chronically addicted. In extreme cases, some quit their jobs in order to spend more time online; there have even been cases of robberies being committed to fund a gamer’s habit.
This is a real problem in Asia. The government of South Korea is in talks with developers to put patches on games that warn of the dangers of excessive play. China has become so worried about this problem that it has set up clinics to wean people away from their PCs and has distributed software to internet cafes that prevents people for playing for more than five hours without a break.
But as games become more visually sophisticated and interactive the dangers will only increase. Will it be that long before the technology arrives to make fully immersive interactive worlds better than even the best of real life?